micheallanham的小说作品

共 2 部作品

作品列表

《Game Audio Development with Unity 5.X》是一本面向游戏开发者的实用指南,旨在帮助独立开发者和半职业开发者掌握在Unity 5.X引擎中实现高质量游戏音频的技术与方法。无需任何Unity或音频开发的先验知识,本书从基础概念逐步深入,涵盖音频设计的核心要素,包括音效编辑、空间声场模拟、动态音频控制以及性能优化策略。书中不仅详细讲解Unity内置音频工具的使用,还深入探讨了行业标准工具如FMOD和Wwise的集成与优化技巧,通过实际案例演示如何解决音频延迟、资源占用过高等常见问题。此外,作者通过“FMOD性能与优化”“音频故障排除”等章节,提供针对复杂场景的解决方案,帮助开发者平衡音质与运行效率。无论是新手还是经验丰富的开发者,都能从本书中获得提升游戏沉浸感的关键技能,实现从基础到专业的音频开发进阶。

排名 #2

Thenumberofapplicationsofdeeplearningandneuralnetworkshasmultipliedinthelastcoupleofyears.Neuralnetshasenabledsignificantbreakthroughsineverythingfromcomputervision,voicegeneration,voicerecognitionandself-drivingcars.Gamedevelopmentisalsoakeyareawherethesetechniquesarebeingapplied.Thisbookwillgiveanindepthviewofthepotentialofdeeplearningandneuralnetworksingamedevelopment.Wewilltakealookatthefoundationsofmulti-layerperceptron’stousingconvolutionalandrecurrentnetworks.InapplicationsfromGANsthatcreatemusicortexturestoself-drivingcarsandchatbots.Thenweintroducedeepreinforcementlearningthroughthemulti-armedbanditproblemandotherOpenAIGymenvironments.AsweprogressthroughthebookwewillgaininsightsaboutDRLtechniquessuchasMotivatedReinforcementLearningwithCuriosityandCurriculumLearning.WealsotakeacloserlookatdeepreinforcementlearningandinparticulartheUnityML-Agentstoolkit.Bytheendofthebook,wewilllookathowtoapplyDRLandtheML-Agentstoolkittoenhance,testandautomateyourgamesorsimulations.Finally,wewillcoveryourpossiblenextstepsandpossibleareasforfuturelearning.

排名 #3